![]() ![]() And you can’t reduce that achievement to the work of a single game. But SF6 stands on the shoulders of fans and developers who created the inclusive gaming culture they wanted to see. There’s a likely chance the game will receive several Game of the Year accolades for this, and I’m excited to see it. Right now, we’re seeing Street Fighter 6 poise itself for success by prioritizing cultural authenticity, gender inclusivity, and body diversity. Unfortunately, this feat has yet to be accomplished well by triple-A publishers - just look at the cringe fan service in SNK Heroines: Tag Team Frenzy, or Dead or Alive’s volleyball spin-off. ![]() Rogerbot crawls your site for Moz Pro Site Crawl if you have a Moz Pro Campaign setup we'll crawl your site weekly. Two of the biggest indie-fighting game hits of the past fifteen years, Skullgirls and Them’s Fightin’ Herds, feature predominantly female casts. What is the difference between Rogerbot and Dotbot Dotbot collects data for our Link index which is available through Link Explorer and our Links API. This precise detail makes Tekken feel more globally connected than its peers.Īnd let’s not forget the work of indie studios. For example, the latest iteration, Tekken 7, has a multilingual voice cast, with each character speaking their country’s native tongue. Street Fighter’s 3D triple-A competitor, Tekken, built its brand on the cultural diversity of its cast. Returning to Strive after a hiatus, Bridget received a new storyline that addressed her cultural upbringing and allowed her to claim her gender on her terms. While Ladiva is technically Cygames’s IP, she was a ray of sunshine in GBVS, using her muscular brawn and emotional intelligence to support her friends. For instance, Arc System Works touts two influential trans characters: Ladiva in Granblue Fantasy Versus and Bridget in Guilty Gear Strive. Several fighting games in the past decade, from triple-A heavyweights to indie breakthroughs, have also found success and cultural relevance by investing in diversity. For instance, the Mexican characters Ramon, Angel, and Tizoc debuted in KOF 2000, 2001, and 2003, respectively. In response to The King Of Fighters’ enthusiastic embrace in South America, SNK added Latin-American characters to the series. Fighting games have lower barriers to entry at physical arcades than their console cousins, meaning that the communities tend to be more diverse than other games’, but Street Fighter has still been playing catch-up for too long. Other games have been modernising for decades already, offering characters that better represent the diversity of their playerbase. First, it’s important to note that several outside factors pushed Capcom to make these critical changes. Still, I wouldn’t hand Capcom their flowers just yet. Street Fighter 6’s progressive steps forward are undeniable. ![]()
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